A very rough, early build of a beatemup game.

Still feeling out the combat and pretty much everything.

A handful of working systems:

  • Destroy trash cans with drops
  • Enemy drops
  • Pickup items (subway tokens, turkeys)
  • Basic health
  • travel between same-zone rooms, and between zones themselves
  • rough concepts for a few neighborhoods (brownstones, riverwalk, some brick variants)

Mind-garden/ideas page: https://russmatney.com/note/beat_em_up_city.html

Comments

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Love the prototype so far, feels a lot like River City Ransom for the NES