Controls: arrows/WASD for piece movement, space to rotate, mouse to click the restart/tetris/puyo/combined buttons.

Blox is a simple tetris and puyo-puyo game. It's open-source here: https://github.com/russmatney/blox


The CRTV effect is a drop-in of this shader: https://godotshaders.com/shader/vhs-and-crt-monitor-effect/

I wanted to tie it into the Folklore theme with some kind of inheritance model - i.e. inherting failed tetris boards from your ancestors, that you can apply puyo rules to and eventually clear (so that your ancestors can finally rest).

I also wanted to personify the rulesets as characters, so changing between e.g. 'King Tet' and 'Dr. RoBLOXnick' would change the rules while playing.

This is as far as I got! Just a simple space with falling shapes. There's no sound, no win condition or difficulty ramp, but I hope to take this further in the future. Maybe adding more modifiers and implementing more rule sets?

I'm also interested in a 'Lazy Tetris' concept, something that lets players relax and undo moves if they want to be perfect - maybe a turn-based, clicker Tetris? I'll incorporate something like that in the future.

I'm very happy to have something to submit! Enjoy!

Download

Download
blox-windows.zip 30 MB
Version 6 Oct 12, 2024
Download
blox-linux.zip 24 MB
Version 6 Oct 12, 2024

Comments

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how do i select puyo only? it seems like whatever boxes i have selected it only gives me tetris pieces

Hello there! In the current version, the Puyo vs Tetris modes only affect the way blocks are removed, not the piece shapes.

Perhaps a future update will also swap to puyo-shaped pieces when the mode changes!

This is a real hybrid Puyo-Tetris! I like the concept but the pace little bit tad and control are too slow. Good job anyway!

Thanks for playing! I’ll think these things through when i get around to a proper version of this.

Part of me wants to create a ‘lazy’ block-faller where the pace is up to the player (or just click to place the next piece), so i didn’t push too hard on the speed yet (and you can just press up to move pieces back up the board while they’re falling).

Perhaps I’ll break out a game mode for folks who want to be on a fast-falling clock, but I hope to give space+time for patiently setting up combos - I’m curious to design a tetris/puyo variant with a different approach to that time dimension.

We’ll see, I hope to re-approach this by the end of the year!

Wow that's plenty features I'd love to see. What a spirit!