Controls: arrows/WASD for piece movement, space to rotate, mouse to click the restart/tetris/puyo/combined buttons.

Blox is a simple tetris and puyo-puyo game. It's open-source here: https://github.com/russmatney/blox


The CRTV effect is a drop-in of this shader: https://godotshaders.com/shader/vhs-and-crt-monitor-effect/

I wanted to tie it into the Folklore theme with some kind of inheritance model - i.e. inherting failed tetris boards from your ancestors, that you can apply puyo rules to and eventually clear (so that your ancestors can finally rest).

I also wanted to personify the rulesets as characters, so changing between e.g. 'King Tet' and 'Dr. RoBLOXnick' would change the rules while playing.

This is as far as I got! Just a simple space with falling shapes. There's no sound, no win condition or difficulty ramp, but I hope to take this further in the future. Maybe adding more modifiers and implementing more rule sets?

I'm also interested in a 'Lazy Tetris' concept, something that lets players relax and undo moves if they want to be perfect - maybe a turn-based, clicker Tetris? I'll incorporate something like that in the future.

I'm very happy to have something to submit! Enjoy!

Download

Download
blox-windows.zip 30 MB
Version 6 33 days ago
Download
blox-linux.zip 24 MB
Version 6 33 days ago

Comments

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This is a real hybrid Puyo-Tetris! I like the concept but the pace little bit tad and control are too slow. Good job anyway!

Thanks for playing! I’ll think these things through when i get around to a proper version of this.

Part of me wants to create a ‘lazy’ block-faller where the pace is up to the player (or just click to place the next piece), so i didn’t push too hard on the speed yet (and you can just press up to move pieces back up the board while they’re falling).

Perhaps I’ll break out a game mode for folks who want to be on a fast-falling clock, but I hope to give space+time for patiently setting up combos - I’m curious to design a tetris/puyo variant with a different approach to that time dimension.

We’ll see, I hope to re-approach this by the end of the year!

Wow that's plenty features I'd love to see. What a spirit!