Hopefully the web build plays ok - if not, a native build is available here: https://russmatney.itch.io/spike-native

Void Spike was intended as a platformer cooking game, with the idea of being a sort of Towerfall meets Overcooked. Really I wanted to create a moment where you 'spike' an order downwards, similar to a Super Smash Bros downward meteor smash. I had intended on making 'Roles Reversed' work some way or another, but ultimately did not make enough time to work it in. :/

Just a couple levels to work through, all of which require knocking out the goombas, collecting their orbs, tossing the orbs in a pot, and then delivering the pink orbs to the dark voids.

Note that you can switch between weapons, and aim your boomerang/orb tosses. The Orb tosses themselves come with slow-mo (press and hold to start + aim, release to throw).

Enjoy!

Controls:

  • move: WASD/control stick/d-pad
  • jump: n/bottom action (switch B)
  • use weapon: m/left action (switch Y)
  • switch weapon: h/right action (switch A)

If you want to mess with stuff, you can hold `shift` for slow-mo, tap `e` for some screenshake, and press `p` to see a debug menu (p again to close it).

This game is open-source! It was built in Dino, a godot games and addons repo.

Comments

Log in with itch.io to leave a comment.

(+1)

I like the game! It kind of broke for me when I got to the latter levels, but I like that it has more than one level.

Thanks for playing! Yeah, the levels were done in the last 2 hours of the jam. Especially the last two were kind of a strange design, but I thought it’d at least be a different style than the earlier ones.

(+1)

It's a very funny game that sadly doesn't fit the topic too much (as you already said). I still enjoyed playing it even though the control scheme feels a bit off.
But in general its a great game and you should definitely keep it up!

Thanks much for playing and for the nice comment! I agree on the control scheme, it’s not quite right… i’m still trying to figure out why not and what would fix it - lmk if there are any obvious changes or problems - the feedback is much appreciated!