Void Spike (Web)
Hopefully the web build plays ok - if not, a native build is available here: https://russmatney.itch.io/spike-native
Void Spike was intended as a platformer cooking game, with the idea of being a sort of Towerfall meets Overcooked. Really I wanted to create a moment where you 'spike' an order downwards, similar to a Super Smash Bros downward meteor smash. I had intended on making 'Roles Reversed' work some way or another, but ultimately did not make enough time to work it in. :/
Just a couple levels to work through, all of which require knocking out the goombas, collecting their orbs, tossing the orbs in a pot, and then delivering the pink orbs to the dark voids.
Note that you can switch between weapons, and aim your boomerang/orb tosses. The Orb tosses themselves come with slow-mo (press and hold to start + aim, release to throw).
Enjoy!
Controls:
- move: WASD/control stick/d-pad
- jump: n/bottom action (switch B)
- use weapon: m/left action (switch Y)
- switch weapon: h/right action (switch A)
If you want to mess with stuff, you can hold `shift` for slow-mo, tap `e` for some screenshake, and press `p` to see a debug menu (p again to close it).
This game is open-source! It was built in Dino, a godot games and addons repo.
Status | In development |
Platforms | HTML5 |
Author | russmatney |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Game Maker's Toolkit Jam, Godot, Open Source |
Comments
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I like the game! It kind of broke for me when I got to the latter levels, but I like that it has more than one level.
Thanks for playing! Yeah, the levels were done in the last 2 hours of the jam. Especially the last two were kind of a strange design, but I thought it’d at least be a different style than the earlier ones.
It's a very funny game that sadly doesn't fit the topic too much (as you already said). I still enjoyed playing it even though the control scheme feels a bit off.
But in general its a great game and you should definitely keep it up!
Thanks much for playing and for the nice comment! I agree on the control scheme, it’s not quite right… i’m still trying to figure out why not and what would fix it - lmk if there are any obvious changes or problems - the feedback is much appreciated!