Warning! This game has no win-state or secrets yet, so there's not much to do beyond exploring the connected rooms and KO-ing some goombas.

Ghost House - A prototype for the Godot Wild Jam #52: https://itch.io/jam/godot-wild-jam-52

This project is open-source, and is contained within a Godot monorepo/sandbox: Dino on itch, Dino source code.

Stun the gloombas with your flashlight before touching them to count up KOs!

TODO: music, sound effects, win-state, etc

I had intended to get some ghost-like enemies in place, but for now the only true 'ghost' elements are some godot-logo platforms that fade in and out in the 'Pit'.



Created for the Godot Wild Game Jam #52

Made in Godot, Aseprite, and Emacs

Songs

Late Night Radio

by Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License

http://creativecommons.org/licenses/by/4.0

Fonts

born2bsportyv2

by japanyoshi

http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=383

Public Domain


at10

by grafxkid

https://grafxkid.itch.io/at01

Public Domain

Art

Pirate Bomb Tile Set

By Pixel Frog

https://pixelfrog-assets.itch.io/pirate-bomb

Public Domain

Patrons

  • Cameron Kingsbury
  • Duaa Osman
  • Ryan Schmukler

Contributions

  • Joshua Skrzypek

Comments

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Overall a great game, thank you for making it. but is it fine if I suggest something? why don't you give game endeavor's lighting system a go for this game's lighting, it's open source, and it'll help prevent lights from overlapping. your lighting in this game, and game endeavor's lighting are a lot alike I'd say, again, just a suggestion, I'm sorry if it was rude any. I can't wait to see what else you'll make, and thank you for making this open source.