Ghost House
Warning! This game has no win-state or secrets yet, so there's not much to do beyond exploring the connected rooms and KO-ing some goombas.
Ghost House - A prototype for the Godot Wild Jam #52: https://itch.io/jam/godot-wild-jam-52
This project is open-source, and is contained within a Godot monorepo/sandbox: Dino on itch, Dino source code.
Stun the gloombas with your flashlight before touching them to count up KOs!
TODO: music, sound effects, win-state, etc
I had intended to get some ghost-like enemies in place, but for now the only true 'ghost' elements are some godot-logo platforms that fade in and out in the 'Pit'.
Created for the Godot Wild Game Jam #52
Made in Godot, Aseprite, and Emacs
Songs
Late Night Radio
by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0
Fonts
born2bsportyv2
by japanyoshi
http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=383
Public Domain
at10
by grafxkid
Public Domain
Art
Pirate Bomb Tile Set
By Pixel Frog
https://pixelfrog-assets.itch.io/pirate-bomb
Public Domain
Patrons
- Cameron Kingsbury
- Duaa Osman
- Ryan Schmukler
Contributions
- Joshua Skrzypek
Status | Prototype |
Platforms | HTML5 |
Author | russmatney |
Genre | Platformer |
Tags | Godot, Open Source |
Comments
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Overall a great game, thank you for making it. but is it fine if I suggest something? why don't you give game endeavor's lighting system a go for this game's lighting, it's open source, and it'll help prevent lights from overlapping. your lighting in this game, and game endeavor's lighting are a lot alike I'd say, again, just a suggestion, I'm sorry if it was rude any. I can't wait to see what else you'll make, and thank you for making this open source.